I signed the application using Eclipse Export Wizard. When I published it, users started complaining that the application is behaving incorrectly. (Originally, the APK did not have the necessary picture and audio and therefore showing wrong behavior).
Some information on the application and signings that I have tried
- I have a lite version and a paid version. Both have been signed with the same keypair. Lite version is working perfectly and giving full version error.
- I have tried to export the signed packages again and tried to install directly on the device (instead of uploading the market)
- Both the full version and the light version Using the Shared Library (code base is the same.) The difference is as follows.
- The full version is the 5-fold processing of the light version. The light version is APK ~ 2.6 MB and the full version is ~ 10.4 MB. Absolute cult In the RAN I have 170 images (mostly PNG of 5-10 KB) and ~ 55 MPS files. In the version I have 45 images and 15 MP3
- Full version LVL Verification) is implemented and not a light version. Once LVL is passed, the code only calls the Library class
- If I make and deploy the full version for the phone (or emulator) To use Eclipse, then Works correctly (I think it will be used to sign and debug key for creating and deploying)
- I have the error management code to show the dumpyak (a question mark) If the resource is unavailable to show the code for. All my images are replaced with that question mark. Just add .. This is in the DummyPeepi library and all other resources in the urine (images) full version
- I have checked the signed APK file by designating the file in .zip (this approach Thanks for getting close to the suggestion) All the resource files (audio and images) are present in the zip file.
Any help is appreciated. The application is already in the market and therefore would like to reduce adverse effects.
Deleted LVL still a single error
Tried to comment on the LVL code and calling the intentions directly. Still having the same error LVL comment, the code base for the light and full version is the same. The only resouce count is different in full version Lite Version + 5times is all processing resources
Update In this way I have temporarily fixed it. I removed the library project and transferred all classes and resources to the implementation project (full version). Now it is working.
As it has been said, this is just a temporary fix. I still need to know how I can fix it with the library or else I have to make a repetition of the code.
My condition is that it has to be co-ordinated. The app, which is being installed before, will be allowed to read-write in that folder, the other will not be.
Try to enable your images for both apps!
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