I'm new to c ++, so I apologize if this is a stupid question but I do not seem to answer Could it For a while I have been using the processing and want to start using C ++ because I have heard that it is fast and the program I created is too long / dense for processing to run at the right speed .
In processing, there is a setup zero which runs once and then draw zero which then runs continuously. To make a remake of a program in C ++ (a chess AI) I need to use it and I need it.
Is there a way to continuously run the intestine? If it does not happen, then I call a function that will go continuously?
Besides, is there a way to pop up a program, when you run a program that can attract geometry? (I will need to make pieces that can be ideally manipulated by the mouse)
The way I am using Xcode
< Div class = "post-text" itemprop = "text">
Your toolkit will call your Draw Function whenever your window needs to be featured. For example, if you were using the GLUT Toolkit (for OpenGL, Mac, Windows, a very popular Drawing API supported on Linux), then it will call other functions, when user input such as press or mouse clicks . and many mobile devices), your main function can look like this (): For the Cocoa, OSX native API, it may look like this (): main () should usually be set up and then start the main message processing loop provided by your toolkit. . The message processing loop will continue to run until the user requests to leave your app (or you ask the toolkit to close your app).
void main {int argc, char ** argv} {glutInit (& argc, argv) ; GlutInitDisplayMode (GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA); GlutInitWindowPosition (100100); GlutInitWindowSize (500,500); Glut Creetwondo ("My First Open GL Program"); GlutDisplayFunc (render); GlutMainLoop (); }
#import & lt; Cocoa / Cocoa H & gt; Int main (int argc, const char ** argv) {back to nasp prefiguration (argc, argv); }
Comments
Post a Comment