java - AndEngine + Box2D on Android- how portable is it? -


I'm considering using AndEngine for a physical-based game on Android. Some of the examples (especially those on which I place my code) depend on box 2D expansion.

I was surprised to know that this extension relies on the original code for its box 2D implementation, instead of using the JB2 /

this limit will be used for Andenji's portability How is that Will this work on all Android devices?

This non- ARM device like current In the Very rare x86 Netbooks with the ported Android version running.

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