Is the address of an existing code that makes the matrix exponent in javascript?
Or, if not, what are the "best practices" to write something like this? I am used for C ++ and app; Matlab, just trying to get my hands in a few WebGL stuff in the last few days ...
The simplest way is to use quadratic mathematics for intermediate rotation, so the conversion is Rodriguez-> Mediterranean-> Matrix Matrix-> Quaterian-> Rodriguez
Quaternian-> Rodriguez is trivial, and Matrix-> Quaternian implementation can be found easy
Comments
Post a Comment