Rendering problem with the OpenGL GL_POINTS primitive -


When using software rendering, or any graphics card in our development office, we expect GL_ pins of our small colors That are actually rendered in color. In the field, some users report points given in the wrong colors. They are fixing their problem to stop hardware acceleration, so we are putting the whole thing on the third party issue and an alternative solution (small pixel-shaped rectangles whose color is non-existent) is using. Sandalwood: We're taking a big demonstration hit.

My question is, does anyone else have such a problem, and if so, do they get their GL_POINTS and color correct?

I did not face such a problem, but the solution is simple: the card used by your user Receive, and set the same environment.

The problem may be stupid as the old drivers. I do not know what else could provide wrong colors.

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